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Arknights Ban List

I play Arknights. This list is written with an audience of Arknights players in mind, and is mostly offered as further reading for those that know a lot more about the game.

To keep gameplay fresh and interesting, I've catalogued a couple operators I've decided bring down the quality of my clears. This includes mostly operators the community has deemed overpowered. Here's how this mutates my gameplay (hopefully for the better):

Note: Crops of operator E2s stolen borrowed from the Arknights wiki.

Wiš'adel

Wiš'adel

Affected Skills: S1, S2, S3

I probably don't need to explain myself here. The example of an operator stepping way out of the bounds set by their archetype (hitting aerial enemies) beyond just being an absolutely ludicrous damage option in any team, if you set aside her extremely potent crowd control. Even the Arknights wiki cannot ignore how powerful this operator is.

Texas the Omertosa

Texas the Omertosa

Affected Skills: S1, S2, S3

My early game carry was Mlynar, but this operator pushed me into the world of challenge content. Though I want to be clear that I'm not banning all the 6* fast re-deploys because they're 6*s.

My reason for totally banning Texas is that her large damage and micro-stuns make her a very tempting Band-Aid to use when making clears. It's effectively paying a deployment slot to go "Ah, this strategy just barely works, but it doesn't. All I need is a little extra DPS/control." Solutions to stages that come out like this aren't really satisfying.

Note that unlike her high-DPS FRD cousin Kirin X Yato, there are other ways to use Texas besides just a Magic Eraser. It just so happens that she does enough DPS to outright kill any targets she is trying to cripple or incapacitate.